← Back

Deftones

Headup

Read

Next narration 0:01

Sellemain reads this experience. Use the position slider to seek. While narration is playing, click a sentence to continue from there.

Narration sentence highlighting is idle.

A low electronic smear opens the room before the band has any hard edge.

The guitars and drums enter as one blunt grid. The sound is heavy, but the pulse stays sharply squared.

The voice comes in as grain and pressure, pushed close to the front without loosening the riff underneath.

When the voice withdraws, the riff does not open up much; it keeps grinding in the same narrow lane.

The returning voice is harder-edged and more spoken in its attack, cutting across the guitar wall rather than floating above it.

The vocal surface roughens and lifts higher, adding strain while the drums keep the floor even.

The voice clears out, and the guitar mass takes the front again, thicker than melodic.

Inside the repetition, feedback starts to smear the edges, so the grid stays firm while the surface turns unstable.

The voice re-enters forcefully after the long held groove, and the mix crowds forward again.

The vocal attack changes into repeated short pushes, more percussive than flowing.

With the voice gone, the band leaves almost no empty space; the guitars hold the pressure while the drums keep it moving.

The final chord hangs as feedback and room noise take over, and the motor grip finally loosens.

Last updated Aug 15, 2026 · Written with GPT-5.5 · Galdr 0.7.0.dev0 · Inner Ear Gemini 3.5 Flash Lite

Example galdr signal analysis graph

galdr analysis

Click play to load galdr data.

Now playing

Headup

Deftones

0:000:00

Click play to load galdr data.

Music signal

body
0.00steady
weight
0.00steady
density
0.00steady
surface
0.00steady
pressure
0.00steady

Surface evidence

balance
0.00steady
rough
0.00steady
noise
0.00steady
attack
0.00steady
sustain
0.00steady
band
0.00steady
motion
0.00steady
punch
0.00steady
bass
0.00steady
body band
0.00steady
presence
0.00steady
air
0.00steady
bright
0.00steady
perc
0.00steady

Harmony + melody

pull
0.00steady
coherence
0.00steady
chroma
0.00steady
anchor
0.00steady
key
0.00steady
mode
0.00steady
melody
0.00steady
range
0.00steady
pitch
0.00steady

galdr concepts

attention
0.00steady
pattern
0.00steady
release
0.00steady
debt
0.00steady
gravity
0.00steady

Derived motion

rms
0.00steady
peak
0.00steady
onset
0.00steady
low
0.00steady
mid
0.00steady
high
0.00steady
flux
0.00steady
← Back